"Assassin's Creed Rogue" one of the best Ubisoft game which I was working on. Here are a few screens from the pre-production process. My task was the visual benchmark for "River Valley" part of the game. I was working with Anvil engine terrain editor, shader editor, lighting editor, level editor. For a period of four months in collaboration with concept artist I had to do visual benchmark for how the game will look. In a collaboration with technical artist we did analysis what materials, textures and geometry we can afford. It was very difficult and responsibility task but I am happy that we achieved very good results which we use in the game production process. Ubisoft All rights reserved.