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F1 2016 Lighting

F1 2016 game released on all iOS devices. It was pleasure to work on all the lighting pass in this game. I did the lighting pass for all the tracks. Pre-baked and Real-time lighting, Custom second channel unwrap on all the tracks for baked lighting. Created and tune lighting related visual effects including light flares, glows, and post effects. Collaborate with Art Director to develop specific color grading looks. Debug lighting technical issues.

F1 Mobile Racing Vs F1 2016 Mobile COMPARISON